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Shortcuts ​

Use Ctrl on Windows or Cmd on macOS where both are shown.

Tool, selection, framing, lock and height shortcuts work from the TopView Blockout panels. Text and numeric fields keep their editing keys. In Scene, activate the TopView Blockout context to use the tool's editing controls; opening its window alone does not activate the context. Camera navigation keeps its usual controls while the right mouse button is held.

Tools and selection ​

ShortcutAction
QReturn to selection, preserving Blocks/Vertices mode.
1 / 2Select blocks / vertices.
W / E / RMove / rotate / scale.
P / B / CDraw a polygon / rectangle / cylinder.
TPlace a Level Template.
GExtrude an edge in Top View or a face in Scene.
KCut in Top View only.
X, or repeat P, B or C while drawingToggle Add/Subtract.
X / Z in selection toolsAlign block centers or selected endpoints on that axis. Y aligns selected vertex endpoints. These actions require no active gesture or draft.
FFrame the selection. Press again to frame original instances instead of modifier results.
F2Rename.
DeleteDelete selected objects; in Hollow vertex editing, remove a selected wall edge.
Esc / EnterCancel / confirm the current drawing or gesture.
Enter or , with one template selectedEdit the template's shared source in context.

Editing ​

ShortcutAction
Ctrl/Cmd + ZUndo. Redo follows Unity's configured shortcut.
Ctrl/Cmd + DDuplicate the selection.
Alt + dragDuplicate and move.
Ctrl/Cmd + C / Ctrl/Cmd + VCopy / paste. Top View pastes at its cursor, or its center before the pointer enters. Scene pastes at the selection center, or the Top View center if nothing is selected.
Ctrl/Cmd + clickAdd or remove blocks from the selection.
Ctrl/Cmd + AIn Top View, select editable, visible blocks; in Vertices mode, select all points of selected blocks.
Ctrl/Cmd or Shift + click a vertex or edgeAdd or remove components without starting a move.
Ctrl/Cmd during a dragTemporarily invert snapping.
Shift during a Move dragConstrain movement in X/Z.
Hold V with Move in SceneAnchor the handle temporarily to a source vertex, then drag to snap it to another block or scene mesh vertex.
Shift during corner scalingKeep proportions.
Alt during scalingScale from the selection center.
← ↑ ↓ →Move the selection in Top View or Scene; navigate rows when Hierarchy has focus.
Shift + ← / ↑ / ↓ / →Multiply the movement step by 10.

In Top View, during drawing or a move/rotate/scale gesture, type a distance, angle or scale factor and use Enter to confirm. While a distance is pending, Backspace deletes a digit; otherwise it removes the last draft point. See Editing blocks for transform and endpoint behavior.

Hierarchy, visibility and locks ​

ShortcutAction
Ctrl/Cmd + GGroup the selected objects and folders.
Ctrl/Cmd + Alt + GUngroup: detach a nested folder to the root, dissolve a root folder, or move an object up one parent.
Ctrl/Cmd + HHide the selection's editor guides.
Ctrl/Cmd + Alt + HShow the selection.
Ctrl/Cmd + LLock the selection.
Ctrl/Cmd + Alt + LUnlock the selection.
LToggle selected blocks' individual locks.
Shift + HToggle isolation of the selection.
Shift + click a rowSelect a visible range.
Ctrl/Cmd + Shift + click a rowAdd a visible range to the selection.
Ctrl/Cmd + A with Hierarchy focusedSelect its objects and groups, including hidden and locked entries.

See Organizing levels and materials for inherited locks and the difference between hiding guides and disabling generated geometry.

Top View navigation ​

ControlAction
WheelZoom. While drawing a shape, adjust creation height.
Middle mouse, Right mouse or Space + dragPan.
Shift + WheelChange slice height. While drawing a shape, multiply the height step.
Shift + Right mouse + dragPosition and aim the Scene camera.
TabCycle through unlocked blocks under the cursor.
Ctrl/Cmd + WheelZoom the height ruler around Current Y, including from the active Scene View.
Alt + Wheel over Top View or the height rulerChange Onion distance without moving Current Y.
Page Up / Page DownJump to the next / previous block height.
Wheel over the axis widgetRotate Top View by 15°; hold Ctrl/Cmd for 1° steps.

During a Top View block drag, Shift + Wheel moves whole blocks in Y and follows their height with the current slice.

Over the height ruler, Shift + Wheel changes only Current Y, using four height steps. The wheel inside Hierarchy scrolls its list. While a template is held, its wheel controls take priority over ruler zoom. See Top View and Scene for ruler, grid and camera controls.

Template placement ​

ControlAction
WheelRotate the held template by the configured rotation step.
Ctrl/Cmd + WheelRotate in one-degree steps.
Shift + WheelChange placement height.
EscCancel placement.

Files ​

With the Top View editor focused:

ShortcutAction
Ctrl/Cmd + NCreate a new level.
Ctrl/Cmd + OOpen a level.
Ctrl/Cmd + SBuild and save.
Ctrl/Cmd + Shift + SSave an independent copy.

New to the tool? Start with Getting started and Creating blocks.

TopView Blockout · A Unity tool by DiceNook.